Research conducted at the mixed reality lab uses Augmented Reality, Virtual Reality and Digital Prototyping. We consider this research as working within the reality-virtuality continuum. The term reality-virtuality continuum was defined by Milgram and Kishino (1994). 

Virtual Reality

Virtual reality can be considered as computer simulated three dimension environments which either emulated the real world or act as made up imaginary worlds. Even though majority of virtual environments cater to the visual sense virtual environments can cater to the auditory, haptic, olfactory and even the taste sense. VR is commonly used as entertainment, education and research tools. It offers a wide variety of options and opportunities in conducting research especially in human behavior research since virtual environments can be controlled according to the need of the researcher.

Our lab has the following technologies that accommodate VR simulations.

> Passive 3D projector system for Virtual simulations

> Oculus Rift CV 1Head Mounted Display systems

> HTC Vive Head Mounted Display systems

> Gear VR mobile Head Mounted Display systems

> Interactive screens

> Gesture based control devices: Myo

> Other basic control devices such as Joy sticks

> Multiple digital screens (interactive/non interactive) that create a collaborative learning environment

> 3D mobile scanners 

Augmented Reality

Augmented reality has been defined as a variation of virtual reality (Azuma, 1997). While VR completely immerses the user inside a computer generated environment where they cannot relate to the physical environment, AR allows the overlaying of virtual elements on to the physical environment. AR can be considered as a hybrid of virtual and physical environments, and supplements reality than replace it.

Our lab has the following technologies that accommodate AR simulations.

> Microsoft HoloLens

>Vuzix STAR XLD Augmented Reality Display system

> Epson Moverio BT200 Augmented Reality Display system

> Mobile devices with AR capability

> Desktop AR capability/software

> Mobile AR capability/software 

3D Printing

Physical prototypes in design have been traditionally used to provide a representation of final design outcomes and to improve as well as obtain feedback on the design process.

Our lab has the following technologies that accommodate Digital Prototyping.

> Maker Bot 3D printer

> Ultimaker 2 - 3D printer

> Matter and Form 3D desktop scanner

Psychophysiological Equipment

Apart from the technologies mentioned above, the lab also is equipped with the following

> Perception Neuron Motion Capture System

> fNIR Functional Near Infrared optical imaging systems

> Biopac ECG Electrocardiogram Amplifier System

> Biopac EDA Electrodermal Activity Amplifier System

> Emotiv Electroencephalography (EEG) Device

Mixed Reality Lab
463, Nancy Randolph Davis
Oklahoma State University
Stillwater, OK 74078
United States of America

Dr. Tilanka Chandrasekera
Phone: +1 (913) 219 3233

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